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dc.contributor.authorHernández Hormazabal, Jorge Estebanspa
dc.contributor.authorPrieto, Flaviospa
dc.date.accessioned2020-10-27T00:20:54Z
dc.date.available2020-10-27T00:20:54Z
dc.date.issued2008-06-01
dc.identifier.issn2539-2115
dc.identifier.issn1657-2831
dc.identifier.urihttp://hdl.handle.net/20.500.12749/8987
dc.description.abstractEn este artículo se presenta el diseño y la implementación de un método de registro 3D-2D para el mapeo de textura a objetos del mundo real. La información de rango fue adquirida con el escáner de rango VIVID 9i Konica Minolta y la información de textura fue obtenida con la cámara CCD digital SONY, utilizando su máxima resolución de 2560x 1920. La función objetivo diseñada para el registro 3D-2D, sólo utiliza 4 parámetros de cámara. El algoritmo de optimización utilizado fue el Levenberg-Marquardt, aproximando el jacobiano con diferencias finitas. Los resultados presentados muestran el gran nivel de detalle obtenido con la representación texturada.spa
dc.format.mimetypeapplication/pdfspa
dc.language.isospaspa
dc.publisherUniversidad Autónoma de Bucaramanga UNAB
dc.relationhttps://revistas.unab.edu.co/index.php/rcc/article/view/1030/1118
dc.relation.urihttps://revistas.unab.edu.co/index.php/rcc/article/view/1030
dc.rightsDerechos de autor 2008 Revista Colombiana de Computación
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.rights.urihttps://gol.caracoltv.com/partidos
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.sourceRevista Colombiana de Computación; Vol. 9 Núm. 1 (2008): Revista Colombiana de Computación; 94-112
dc.subjectInnovaciones tecnológicas
dc.subjectCiencia de los computadores
dc.subjectDesarrollo de tecnología
dc.subjectIngeniería de sistemas
dc.subjectInvestigaciones
dc.subjectTecnologías de la información y las comunicaciones
dc.subjectTIC´s
dc.titleMapeo de texturas usando registro 3D-2Dspa
dc.title.translatedTexture mapping using 3D-2D registrationeng
dc.type.driverinfo:eu-repo/semantics/article
dc.type.localArtículospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1f
dc.subject.keywordsTechnological innovationseng
dc.subject.keywordsComputer scienceeng
dc.subject.keywordsTechnology developmenteng
dc.subject.keywordsSystems engineeringeng
dc.subject.keywordsInvestigationseng
dc.subject.keywordsInformation and communication technologieseng
dc.subject.keywordsICT'seng
dc.identifier.instnameinstname:Universidad Autónoma de Bucaramanga UNABspa
dc.type.hasversionInfo:eu-repo/semantics/publishedVersion
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersionspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
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dc.contributor.cvlacPrieto Ortiz, Flavio Augusto [0000043214]spa
dc.contributor.cvlacPrieto Ortiz, Flavio Augusto [nT6uGaUAAAAJ]spa
dc.subject.lembCiencias de la computaciónspa
dc.subject.lembIngeniería de sistemasspa
dc.subject.lembInvestigacionesspa
dc.subject.lembTecnologías de la información y la comunicaciónspa
dc.identifier.repourlrepourl:https://repository.unab.edu.co
dc.description.abstractenglishThis article presents the design and implementation of a 3D-2D registration method for texture mapping to real-world objects. The range information was acquired with the Konica Minolta VIVID 9i range scanner and the texture information was obtained with the SONY digital CCD camera, using its maximum resolution of 2560x 1920. The objective function designed for 3D-2D registration only uses 4 camera parameters. The optimization algorithm used was the Levenberg-Marquardt, approximating the Jacobian with finite differences. The results presented show the great level of detail obtained with the textured representation.eng
dc.subject.proposalInnovaciones tecnológicasspa
dc.subject.proposalRegistro 3D-2Dspa
dc.subject.proposalMapeado de texturasspa
dc.subject.proposalModelo de cámaraspa
dc.type.redcolhttp://purl.org/redcol/resource_type/CJournalArticle
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 2.5 Colombia*


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