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dc.contributor.authorRodríguez, Andrés Santiagospa
dc.contributor.authorGonzález, Pascualspa
dc.contributor.authorRossi, Gustavo Héctorspa
dc.date.accessioned2020-10-27T00:20:17Z
dc.date.available2020-10-27T00:20:17Z
dc.date.issued2015-06-01
dc.identifier.issn2539-2115
dc.identifier.issn1657-2831
dc.identifier.urihttp://hdl.handle.net/20.500.12749/8884
dc.description.abstractEn este trabajo se presenta un marco de trabajo para caracterizar el bocetado de interacciones enactivas. Se pasa revista a los conceptos básicos de interfaces enactivas y al rol del bocetado para el diseño de interacciones. Luego se propone un marco de trabajo que organiza el bocetado en un mapa en dos dimensiones. En una se expresa la interactividad que corporizan las diferentes representaciones utilizadas por los diseñadores (bocetos 2D, maquetas y bocetos en hardware). La otra, organiza el rango de expresividad que esas representaciones alcanzan en términos de la experiencia de usuario. Las diferentes categorías de bocetos se vinculan en el marco propuesto mediante los atributos de la interactividad que busca el diseñador. Se presentan dos casos de estudio exploratorios sobre el uso de bocetos para la generación de ideas de interacciones enactivas. Finalmente, se esbozan los requerimientos que surgen para el desarrollo de herramientas que soporten el bocetado de interacciones enactivas.spa
dc.format.mimetypeapplication/pdfspa
dc.language.isospaspa
dc.publisherUniversidad Autónoma de Bucaramanga UNAB
dc.relationhttps://revistas.unab.edu.co/index.php/rcc/article/view/2493/2130
dc.relation.urihttps://revistas.unab.edu.co/index.php/rcc/article/view/2493
dc.rightsDerechos de autor 2015 Revista Colombiana de Computación
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.sourceRevista Colombiana de Computación; Vol. 16 Núm. 1 (2015): Revista Colombiana de Computación; 48-74
dc.subjectInnovaciones tecnológicas
dc.subjectCiencia de los computadores
dc.subjectDesarrollo de tecnología
dc.subjectIngeniería de sistemas
dc.subjectInvestigaciones
dc.subjectTecnologías de la información y las comunicaciones
dc.subjectTIC´s
dc.titleMarco de trabajo para el bocetado de interacciones enactivas
dc.title.translatedFramework for sketching enactive interactionseng
dc.type.driverinfo:eu-repo/semantics/article
dc.type.localArtículospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1f
dc.subject.keywordsTechnological innovationseng
dc.subject.keywordsComputer scienceeng
dc.subject.keywordsTechnology developmenteng
dc.subject.keywordsSystems engineeringeng
dc.subject.keywordsInvestigationseng
dc.subject.keywordsInformation and communication technologieseng
dc.subject.keywordsICT'seng
dc.subject.keywordsSketchingeng
dc.subject.keywordsEnactive interfaceseng
dc.subject.keywordsDesigneng
dc.identifier.instnameinstname:Universidad Autónoma de Bucaramanga UNABspa
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersion
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
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dc.subject.lembInnovaciones tecnológicasspa
dc.subject.lembCiencias de la computaciónspa
dc.subject.lembIngeniería de sistemasspa
dc.subject.lembInvestigacionesspa
dc.identifier.repourlrepourl:https://repository.unab.edu.co
dc.description.abstractenglishIn this paper a conceptual framework for addressing the sketching of enactive interactions is presented. The concepts of enactive interfaces and the role of sketching for designing interactions are reviewed. Aconceptual framework for sketching organized as a two-dimensional map is described. One of those dimensionsexpressestheinteractivitythatembodiedbythedifferent representations used by designers (2D sketches usually made freehand on paper, modelsormockupsandsketchesinhardware-(electronicallyenhanced mockups adding interactive capabilities). The other one organizes the user experience expressiveness achieved by the different sketches. The sketches categories are linked through the attributes of interactivity sought by the designer. Two case studies show some exploration in the use of sketching during the idea generation for enactive interfaces. Finally, the paper outlines some requirements for tools that support the sketching of enactive interaction.eng
dc.subject.proposalBocetadospa
dc.subject.proposalInterfaces enactivasspa
dc.subject.proposalDiseñospa
dc.identifier.doi10.29375/25392115.2493
dc.type.redcolhttp://purl.org/redcol/resource_type/CJournalArticle
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 2.5 Colombia*


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