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dc.contributor.advisorRangel Caballero, Jaime Alfredospa
dc.contributor.authorHiguera Porras, Frank Yeffersonspa
dc.contributor.authorHiguera Porras, John Alexanderspa
dc.contributor.authorBuitrago Jara, Julián Ramirospa
dc.coverage.spatialBucaramanga (Santander, Colombia)spa
dc.date.accessioned2020-06-26T17:56:41Z
dc.date.available2020-06-26T17:56:41Z
dc.date.issued2008
dc.identifier.urihttp://hdl.handle.net/20.500.12749/1402
dc.description.abstractActualmente la Universidad Autónoma de Bucaramanga cuenta con diversas y variadas formas para darse a conocer a la comunidad local, regional, nacional e internacional; siendo las mas utilizadas: el periódico “Vivir la Unab” y su portal web. Dicho portal si bien es cierto integra la mayoría de la información referente a la academia, carece de dinamismo y es poco amigable al usuario. Identificada dicha problemática el Grupo Desarrollador de esta Tesis decide desarrollar una aplicación 3D que rescate todos y cada uno de los aspectos arquitectónicos que identifican la UNAB en su campus central. Adicional al componente físico se decide integrar información que le permita al usuario identificar procesos y actividades que son propias de la comunidad estudiantil en general. Iniciado el desarrollo de la UNAB-3D; surgió la necesidad de diseñar una metodología que direccionara el trabajo, dividendo procesos y tareas, al igual que definiendo responsables para cada una de estas actividades. Para lograr socializar esta metodología se diseño un grafo el cual se convirtió en una herramienta clave tanto para el Equipo Desarrollador de este proyecto. (Ver Anexo Grafo Metodológico UNAB-3D) Finalmente después de un proceso de todo un año de investigación, desarrollo y pruebas; se finalizo el proceso de la construcción del “Entorno Tridimensional para la UNAB”; cumpliendo así con todos los objetivos planteados desde su fase inicial. Ahora la UNAB cuenta con una herramienta multifuncional 3D que le permitirá mostrar sus principales característica a nivel mundial, construyendo así el futuro desde el presente con las últimas tecnologías desarrolladas.spa
dc.description.tableofcontentsINTRODUCCIÓN 32 1. DEFINICIÓN REQUERIMIENTOS Y METODOLOGÍAS 34 1.1 ANÁLISIS 34 1.1.1 Definición del proyecto. 34 1.1.2 Definición de requerimientos. 36 1.2 SELECCIÓN DE UN MOTOR GRAFICO 36 1.2.1 Qué es el motor grafico 3D. 36 1.2.2 Irrlicht engine. 37 1.3 BENEFICIOS DEL MOTOR GRAFICO IRRLICHT 38 1.3.1 Empleo de un 3D rendering de alto desempeño. 38 1.3.2 Independencia de plataforma o multi-plataforma. 40 1.3.3 Extensa librería de materiales. 40 1.3.4 Manejo de escenas en interiores y exteriores. 41 1.3.5 Sistema de animación de personajes. 42 1.3.6 Efectos visuales especiales. 43 1.3.7 Sistema de GUI en 2D. 44 1.3.8 Importación directa de formatos comunes de gráficos en 3D. 44 1.3.9 Importación directa de texturas en diferentes formatos. 45 1.3.10 Rápido y fácil sistema de detección y respuesta de colisión. 46 1.3.11 Matemática 3D optimizada y librerías rápidas. 46 1.3.12 Lectura directa de archivos comprimidos zip. 47 1.3.13 Escritura en lenguaje C++ y orientado a objetos. 47 1.3.14 Estabilidad y fácil implementación. 48 2. PLANEACIÓN Y DISEÑO 49 2.1 METODOLOGÍAS 49 2.1.1 Metodología de desarrollo UNAB-3D. 49 2.1.2 Metodología UML motor. 53 2.1.3 Metodología UML desarrollo. 54 2.2 RECOPILACIÓN INFORMACIÓN 55 2.2.1 Recopilación información dependencias UNAB. 55 2.2.2 Ubicación, definición y características por dependencias. 56 2.2.3 Información de las escuelas y departamentos. 59 2.2.4 Información del detalle arquitectónico de la UNAB. 66 2.2.5 Recopilación información estructural UNAB. 75 3. MODELAMIENTO DE ELEMENTOS ARQUITECTÓNICOS A ESCALA 86 3.1 CREACIÓN DEL MATERIAL 2D 86 3.2 CONSTRUCCIÓN DE MODELOS 3D 87 3.3 TÉCNICAS IMPLEMENTADAS EN EL DESARROLLO 99 3.3.1 Culling. 99 3.3.2 Sombras. 99 3.3.3 Iluminación. 100 3.3.4 Incorporación de modelos en la UNAB3D. 100 3.3.5 Skybox. 100 3.3.6 Shaders. 100 3.3.6 Camara. 100 3.3.7 Billboards. 101 3.3.8 Transparencias. 101 3.3.9 Texturización. 101 3.3.10 Colisión. 101 3.3.11 Efectos. 102 4. INTEGRACIÓN FINAL UNAB–3D 103 4.1 PROGRAMACIÓN ENTORNO 3D 103 4.1.1 Integración de artes. 104 4.1.2 Interfaz lanzadora. 104 4.2 MEJORAS AL MOTOR 105 4.2.1 Desarrollo modulo físicas. 105 4.2.2 Método Rugen-Kutta 106 4.2.3 Modulo físicas implementado. 110 4.2.4 Desarrollo modulo sonido. 113 4.3 UNAB-3D FINAL 114 4.3.1 Instalador. 114 4.3.2 Launcher. 115 5. CONCLUSIONES 117 6. TRABAJOS FUTUROS 121 BIBLIOGRAFÍA 122 ANEXOS 135spa
dc.format.mimetypeapplication/pdfspa
dc.language.isospaspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/*
dc.subjectUniversidad Autónoma de Bucaramanga UNAB
dc.titleDesarrollo de un entorno tridimensional para la Universidad Autónoma de Bucaramangaspa
dc.title.translatedDevelopment of a three-dimensional environment for the Universidad Autónoma de Bucaramangaeng
dc.degree.nameIngeniero de Sistemasspa
dc.coverageBucaramanga (Colombia)spa
dc.publisher.grantorUniversidad Autónoma de Bucaramanga UNABspa
dc.rights.localAbierto (Texto Completo)spa
dc.publisher.facultyFacultad Ingenieríaspa
dc.publisher.programPregrado Ingeniería de Sistemasspa
dc.description.degreelevelPregradospa
dc.type.driverinfo:eu-repo/semantics/bachelorThesis
dc.type.localTrabajo de Gradospa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1f
dc.subject.keywordsThree-dimensional representation systemseng
dc.subject.keywordsVirtual realityeng
dc.subject.keywordsSoftware engineeringeng
dc.subject.keywordsSystems engineeringeng
dc.subject.keywordsResearcheng
dc.subject.keywords3D environments.eng
dc.subject.keywordsvirtualizationeng
dc.subject.keywords3D engineseng
dc.identifier.instnameinstname:Universidad Autónoma de Bucaramanga - UNABspa
dc.identifier.reponamereponame:Repositorio Institucional UNABspa
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersion
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2spa
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dc.contributor.cvlachttps://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0000971766*
dc.subject.lembSistemas de representación tridimensionalspa
dc.subject.lembRealidad virtualspa
dc.subject.lembIngeniería de softwarespa
dc.subject.lembIngeniería de sistemasspa
dc.subject.lembInvestigacionesspa
dc.description.abstractenglishCurrently the Autonomous University of Bucaramanga has diverse and varied ways to make itself known to the local, regional, national and international community; being the most used: the newspaper "Vivir la Unab" and its web portal. Although it is true that this portal integrates most of the information regarding the academy, it lacks dynamism and is not user-friendly. Having identified this problem, the Developer Group of this Thesis decides to develop a 3D application that rescues each and every one of the architectural aspects identified by the UNAB in its central campus. In addition to the physical component, it is decided to integrate information that allows the user to identify processes and activities that are typical of the student community in general. UNAB-3D development started; The need arose to design a methodology that would direct the work, dividing processes and tasks, as well as defining those responsible for each of these activities. To achieve socialization of this methodology, a graph was designed which became a key tool for both the Development Team of this project. (See Annex UNAB-3D Methodological Graph) Finally after a whole year of research, development and testing; the process of building the "Three-Dimensional Environment for UNAB" was completed; thus fulfilling all the objectives set from its initial phase. Now the UNAB has a multifunctional 3D tool that will allow it to show its main characteristics worldwide, thus building the future from the present with the latest technologies developed.eng
dc.subject.proposalMotores 3Dspa
dc.subject.proposalVirtualizaciónspa
dc.subject.proposalMultimediaspa
dc.subject.proposalRealidad virtualspa
dc.subject.proposalEntornos 3Dspa
dc.type.redcolhttp://purl.org/redcol/resource_type/TP
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 2.5 Colombia*
dc.contributor.researchgroupGrupo de Investigación Tecnologías de Información - GTIspa


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Atribución-NoComercial-SinDerivadas 2.5 Colombia
Except where otherwise noted, this item's license is described as Atribución-NoComercial-SinDerivadas 2.5 Colombia